They are definitely not aliens. Consider a hypothetical Rakuyo with 550 AR, of which 535 AR comes from multiplicative calculations and 15 AR from a flat physical secondary gem effect. "Physical ATK UP" benefits physical, thrust, and blunt damage types but "Thrust ATK UP" and "Blunt ATK UP" only benefit their own subtype. This means hitting an enemy, destructible object or bouncing off the walls. There is hardly a wide body of literature on the mechanics of one specific video game, understandably (Exception being certain fighting games!). It is for this reason that 25 and 50 are softcaps for levelling an attribute, as past each point the return per point investment becomes increasingly minimal. Bloodsucking Beast | Bloodborne Wiki Base scaling stats for all +10 weapons can be found in Appendix A. Then I saw this video: https://www.youtube.com/watch?v=2mU1jMd0MBQ Looks like the Great Ones being weak to bolt has some pretty hefty lore significance. I feel bad killing them. Each left-hand weapon deals only one damage type, so the listed AR is simply the calculated AR of that given damage type. It was clear that Miyazaki's genius was on full display from the very second that players started a new game in Bloodborne, with this gothic-Lovecraftian tale being engrossing in every sense of the word. Gems that increase physical attack, however, also increase blunt and thrust damage. The Shadow of Yharnam fight/the shadows in Mergo's Loft are also weak to gunshots. Serration Special Weakness. Blunt damage is by no means terrible, and definitely not completely useless. This addition takes place after factoring gems and the individual modifier of a given attack. Will continue to work on it. Despite the bladed edge of the axe, a lot of its attacks deal blunt damage. The damage of these tools hits a softcap at 50 Arcane, but continue to improve at a high rate per point invested in Arcane(. Weakness: Arcane, Fire, S. PoisonNote: He only has 70 S. Poison defense. While physical damage builds and Bloodtinge builds can rely on Physical Attack Up Blood Gems, Arcane builds have to go out of their way and delve into the deepest and hardest of the Chalice Dungeons to find decent blood gems. If players wish to take a more casual approach to Arcane, then all they must do is simply possess 15 Arcane, since this will allow them access to the most basic and defensive Hunter Tools, not to mention that the ones at the player's disposal within this level of their Arcane stat are completely irrelevant in terms of scaling. Lead Elixirs can be used to perform counter hits more easily. The bonus multipliers that they give stack with your attack damage multiplier, open foe bonus damage, gem effects, etc., leading to some very big damage hits. The Burial Blade has a base damage of 160 Physical and 60 Arc, 0.3 Strength scaling, 0.75 Skill scaling, and 0.69 Arcane scaling. Additionally, the stat governs a boost to both the elemental damage types, Bolt and Fire, and it will also boost Arcane Damage on Weapons . 3. "Physical ATK UP" raises the power of physical, blunt, and thrust attacks. Light enemy attacks will rebound off of you while you are under the effects of a Lead Elixir, and you receive a bonus while the enemy is in the rebound state. I started my game from where I was when I turned off, just after killing a bunch of guys, and when I looked at the ground, all of the blood that sprayed on the floor when I hit them seemed to have colagulated(do not know how to spell right) and dried.
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